Omega Ruby Can You Counter Deoxys Again
| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | Gen IV Dex | Gen III Dex |
This Pokédex entry is for Generation VI Pokémon games. Check out Deoxys Pokémon Sword & Shield data
| Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
| Deoxys |
|
| Deoxys is Genderless | | ||||||||||||||||||
| Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
| DNA Pokémon | 5'07" 1.7m | 134.0lbs 60.8kg | 3 | 30,720 |
| Abilities: Pressure | |||||
| Pressure: When this Pokémon is hit by a move, the opponent's PP lowers by 2 rather than 1. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
| 1,250,000 Points Slow | 0 | Normal Forme 1 Attack Point(s) 1 Speed Point(s) 1 Sp. Attack Point(s) Attack Forme 2 Attack Point(s) 1 Sp. Attack Point(s) Defense Forme 2 Defense Point(s) 1 Sp. Defense Point(s) Speed Forme 3 Speed Point(s) | Not Eligible/Known | ||
| Damage Taken | |||||||||||||||||
| | | | | | | | | | | | | | | | | |
| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
| Wild Hold Item | Egg Groups |
| Deoxys cannot breed |
| Evolutionary Chain |
| |
| Locations - In-Depth Details | ||
| X | Transfer required | |
| Y | Transfer required | |
| Omega Ruby | Sky Pillar | Details |
| Alpha Sapphire | Sky Pillar | Details |
| Flavor Text | ||
| X | An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon. | |
| Y | DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen. | |
| Omega Ruby | The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon's chest appears to be its brain. | |
| Alpha Sapphire | Deoxys emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This Pokémon shoots lasers from the crystalline organ on its chest. | |
| Level Up Anchors | X & Y | ΩRαS |
| X & Y Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 9 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 17 | Teleport | | | -- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
| 25 | Knock Off | | | 65 | 100 | 25 | -- | ||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
| 33 | Pursuit | | | 40 | 100 | 20 | -- | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
| 41 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 49 | Snatch | | | -- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
| 57 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 65 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 73 | Cosmic Power | | | -- | -- | 20 | -- | ||
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
| 81 | Recover | | | -- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 89 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 97 | Hyper Beam | | | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| ΩRαS Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 7 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 13 | Teleport | | | -- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
| 19 | Knock Off | | | 65 | 100 | 25 | -- | ||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
| 25 | Pursuit | | | 40 | 100 | 20 | -- | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
| 31 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 37 | Snatch | | | -- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
| 43 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 49 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 55 | Cosmic Power | | | -- | -- | 20 | -- | ||
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
| 61 | Recover | | | -- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 67 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 73 | Hyper Beam | | | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| X / Y Level Up - Attack Forme | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 9 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 17 | Teleport | | | -- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
| 25 | Taunt | | | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| 33 | Pursuit | | | 40 | 100 | 20 | -- | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
| 41 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 49 | Superpower | | | 120 | 100 | 5 | 100 | ||
| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
| 57 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 65 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 73 | Cosmic Power | | | -- | -- | 20 | -- | ||
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
| 81 | Zap Cannon | | | 120 | 50 | 5 | 100 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| 89 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 97 | Hyper Beam | | | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| ΩRαS Level Up - Attack Forme | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 7 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 13 | Teleport | | | -- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
| 19 | Taunt | | | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| 25 | Pursuit | | | 40 | 100 | 20 | -- | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
| 31 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 37 | Superpower | | | 120 | 100 | 5 | 100 | ||
| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
| 43 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 49 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 55 | Cosmic Power | | | -- | -- | 20 | -- | ||
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
| 61 | Zap Cannon | | | 120 | 50 | 5 | 100 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| 67 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 73 | Hyper Beam | | | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| X / Y Level Up - Defense Forme | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 9 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 17 | Teleport | | | -- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
| 25 | Knock Off | | | 65 | 100 | 25 | -- | ||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
| 33 | Spikes | | | -- | -- | 20 | -- | ||
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
| 41 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 49 | Snatch | | | -- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
| 57 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 65 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 73 | Iron Defense | | | -- | -- | 15 | -- | ||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| 73 | Amnesia | | | -- | -- | 20 | -- | ||
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
| 81 | Recover | | | -- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 89 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 97 | Counter | | | ?? | 100 | 20 | -- | ||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
| 97 | Mirror Coat | | | ?? | 100 | 20 | -- | ||
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
| ΩRαS Level Up - Defense Forme | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 7 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 13 | Teleport | | | -- | -- | 20 | -- | ||
| Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
| 19 | Knock Off | | | 65 | 100 | 25 | -- | ||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
| 25 | Spikes | | | -- | -- | 20 | -- | ||
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
| 31 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 37 | Snatch | | | -- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
| 43 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 49 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 55 | Iron Defense | | | -- | -- | 15 | -- | ||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| 55 | Amnesia | | | -- | -- | 20 | -- | ||
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
| 61 | Recover | | | -- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 67 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 73 | Counter | | | ?? | 100 | 20 | -- | ||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
| 73 | Mirror Coat | | | ?? | 100 | 20 | -- | ||
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
| X / Y Level Up - Speed Forme | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 9 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 17 | Double Team | | | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| 25 | Knock Off | | | 65 | 100 | 25 | -- | ||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
| 33 | Pursuit | | | 40 | 100 | 20 | -- | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
| 41 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 49 | Swift | | | 60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
| 57 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 65 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 73 | Agility | | | -- | -- | 30 | -- | ||
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
| 81 | Recover | | | -- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 89 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 97 | Extreme Speed | | | 80 | 100 | 5 | -- | ||
| The user charges the target at blinding speed. This attack always goes before any other move. | |||||||||
| ΩRαS Level Up - Speed Forme | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Leer | | | -- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| — | Wrap | | | 15 | 90 | 20 | 100 | ||
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
| 7 | Night Shade | | | ?? | 100 | 15 | -- | ||
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
| 13 | Double Team | | | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| 19 | Knock Off | | | 65 | 100 | 25 | -- | ||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
| 25 | Pursuit | | | 40 | 100 | 20 | -- | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
| 31 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 37 | Swift | | | 60 | -- | 20 | -- | ||
| Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
| 43 | Psycho Shift | | | -- | 100 | 10 | -- | ||
| Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
| 49 | Zen Headbutt | | | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
| 55 | Agility | | | -- | -- | 30 | -- | ||
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
| 61 | Recover | | | -- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 67 | Psycho Boost | | | 140 | 90 | 5 | 100 | ||
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
| 73 | Extreme Speed | | | 80 | 100 | 5 | -- | ||
| The user charges the target at blinding speed. This attack always goes before any other move. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | | | 80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TM04 | Calm Mind | | | -- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic | | | -- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power | | | 60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day | | | -- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| TM12 | Taunt | | | -- | 100 | 20 | -- | ||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
| TM13 | Ice Beam | | | 90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
| TM15 | Hyper Beam | | | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
| TM16 | Light Screen | | | -- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| TM17 | Protect | | | -- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | | | -- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
| TM20 | Safeguard | | | -- | -- | 25 | -- | ||
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| TM21 | Frustration | | | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM22 | Solar Beam | | | 120 | 100 | 10 | -- | ||
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
| TM24 | Thunderbolt | | | 90 | 100 | 15 | 10 | ||
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
| TM25 | Thunder | | | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
| TM27 | Return | | | ?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM29 | Psychic | | | 90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | | | 80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
| TM31 | Brick Break | | | 75 | 100 | 15 | -- | ||
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
| TM32 | Double Team | | | -- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | | | -- | -- | 20 | -- | ||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| TM39 | Rock Tomb | | | 60 | 95 | 15 | 100 | ||
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
| TM40 | Aerial Ace | | | 60 | -- | 20 | -- | ||
| The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
| TM41 | Torment | | | -- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade | | | 70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
| TM44 | Rest | | | -- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM47 | Low Sweep | | | 65 | 100 | 20 | 100 | ||
| The user attacks the target's legs swiftly, reducing the target's Speed stat. | |||||||||
| TM48 | Round | | | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
| TM52 | Focus Blast | | | 120 | 70 | 5 | 10 | ||
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
| TM53 | Energy Ball | | | 90 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
| TM56 | Fling | | | ?? | 100 | 10 | -- | ||
| The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
| TM57 | Charge Beam | | | 50 | 90 | 10 | 70 | ||
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM68 | Giga Impact | | | 150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
| TM70 | Flash | | | -- | 100 | 20 | -- | ||
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave | | | -- | 100 | 20 | -- | ||
| A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
| TM77 | Psych Up | | | -- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM80 | Rock Slide | | | 75 | 90 | 10 | 30 | ||
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
| TM84 | Poison Jab | | | 80 | 100 | 20 | 30 | ||
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
| TM85 | Dream Eater | | | 100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
| TM86 | Grass Knot | | | ?? | 100 | 20 | -- | ||
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
| TM87 | Swagger | | | -- | 90 | 15 | -- | ||
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | | | -- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | | | -- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM91 | Flash Cannon | | | 80 | 100 | 10 | 10 | ||
| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
| TM92 | Trick Room | | | -- | -- | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM94 (XY) HM06 (ORAS) | Rock Smash | | | 40 | 100 | 15 | 50 | ||
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
| TM94 (ORAS) | Secret Power | | | 70 | 100 | 20 | 30 | ||
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM97 | Dark Pulse | | | 80 | 100 | 15 | 20 | ||
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
| TM98 | Power-Up Punch | | | 40 | 100 | 20 | 100 | ||
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
| TM100 | Confide | | | -- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
| HM01 | Cut | | | 50 | 95 | 30 | -- | ||
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
| HM04 | Strength | | | 80 | 100 | 15 | -- | ||
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | |||||||||
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | |||||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bind | | | 15 | 85 | 20 | 100 |
| ||||
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||||
| Drain Punch | | | 75 | 100 | 10 | -- |
| ||||
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||||
| Fire Punch | | | 75 | 100 | 15 | 10 |
| ||||
| The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||
| Focus Punch | | | 150 | 100 | 20 | -- |
| ||||
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||||
| Gravity | | | -- | -- | 5 | -- |
| ||||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||||||
| Ice Punch | | | 75 | 100 | 15 | 10 |
| ||||
| The target is punched with an icy fist. It may also leave the target frozen. | |||||||||||
| Icy Wind | | | 55 | 95 | 15 | 100 | | ||||
| The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||||
| Knock Off | | | 65 | 100 | 25 | -- |
| ||||
| The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||||
| Low Kick | | | ?? | 100 | 20 | -- |
| ||||
| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||||
| Magic Coat | | | -- | -- | 15 | -- |
| ||||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||||
| Recycle | | | -- | -- | 10 | -- |
| ||||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||||||
| Role Play | | | -- | -- | 10 | -- |
| ||||
| The user mimics the target completely, copying the target's natural Ability. | |||||||||||
| Shock Wave | | | 60 | -- | 20 | -- |
| ||||
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||
| Signal Beam | | | 75 | 100 | 15 | 10 |
| ||||
| The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||
| Skill Swap | | | -- | -- | 10 | -- |
| ||||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||||
| Snatch | | | -- | -- | 10 | -- |
| ||||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||||
| Snore | | | 50 | 100 | 15 | 30 |
| ||||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||||
| Stealth Rock | | | -- | -- | 20 | -- |
| ||||
| The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |||||||||||
| Thunder Punch | | | 75 | 100 | 15 | 10 |
| ||||
| The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||||||
| Trick | | | -- | 100 | 10 | -- |
| ||||
| The user catches the target off guard and swaps its held item with its own. | |||||||||||
| Water Pulse | | | 60 | 100 | 20 | 20 |
| ||||
| The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||||
| Wonder Room | | | -- | -- | 10 | -- |
| ||||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||||
| Zen Headbutt | | | 80 | 90 | 15 | 20 |
| ||||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||||
| Superpower | | | 120 | 100 | 5 | 100 | | ||||
| The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||||
| Iron Defense | | | -- | -- | 15 | -- | | ||||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||
| Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Telekinesis | | | -- | -- | 15 | -- | Gen V TM19 | ||
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
| Ally Switch | | | -- | -- | 15 | -- | Gen V TM51 | ||
| The user teleports using a strange power and switches its place with one of its allies. | |||||||||
| Endure | | | -- | -- | 10 | -- | Gen IV TM58 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Avalanche | | | 60 | 100 | 10 | -- | Gen IV TM72 | ||
| An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | |||||||||
| Natural Gift | | | ?? | 100 | 15 | -- | Gen IV TM83 | ||
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
| Swift | | | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
| Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
| Mud-slap | | | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
| Headbutt | | | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
| Mega Punch | | | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||
| The target is slugged by a punch thrown with muscle-packed power. | |||||||||
| Mega Kick | | | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||
| The target is attacked by a kick launched with muscle-packed power. | |||||||||
| Body Slam | | | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
| Double-edge | | | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
| Counter | | | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
| Seismic Toss | | | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
| Mimic | | | -- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| Dynamic Punch | | | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
| The user punches the target with full, concentrated power. It confuses the target if it hits. | |||||||||
| Endure | | | -- | -- | 10 | -- | Move Tutor - Emerald | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Mud-slap | | | 20 | 100 | 10 | 100 | Move Tutor - Emerald | ||
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
| Swift | | | 60 | -- | 20 | -- | Move Tutor - Emerald | ||
| Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 50 | 150 | 50 | 150 | 50 | 150 | |
| Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 139 - 181 | 49 - 91 | 139 - 181 | 49 - 91 | 139 - 181 |
| Lv. 100 | 210 - 304 | 274 - 359 | 94 - 179 | 274 - 359 | 94 - 179 | 274 - 359 | |
| Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 155 - 202 | 55 - 102 | 155 - 202 | 55 - 102 | 155 - 202 |
| Lv. 100 | 210 - 304 | 305 - 399 | 105 - 199 | 305 - 399 | 105 - 199 | 305 - 399 | |
| Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 170 - 222 | 60 - 112 | 170 - 222 | 60 - 112 | 170 - 222 |
| Lv. 100 | 210 - 304 | 335 - 438 | 115 - 218 | 335 - 438 | 115 - 218 | 335 - 438 | |
| Stats - Attack Forme | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 50 | 180 | 20 | 180 | 20 | 150 | |
| Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 166 - 208 | 22 - 64 | 166 - 208 | 22 - 64 | 139 - 181 |
| Lv. 100 | 210 - 304 | 328 - 413 | 40 - 125 | 328 - 413 | 40 - 125 | 274 - 359 | |
| Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 185 - 232 | 25 - 72 | 185 - 232 | 25 - 72 | 155 - 202 |
| Lv. 100 | 210 - 304 | 365 - 459 | 45 - 139 | 365 - 459 | 45 - 139 | 305 - 399 | |
| Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 203 - 255 | 27 - 79 | 203 - 255 | 27 - 79 | 170 - 222 |
| Lv. 100 | 210 - 304 | 401 - 504 | 49 - 152 | 401 - 504 | 49 - 152 | 335 - 438 | |
| Stats - Defense Forme | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 50 | 70 | 160 | 70 | 160 | 90 | |
| Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 67 - 109 | 148 - 190 | 67 - 109 | 148 - 190 | 85 - 127 |
| Lv. 100 | 210 - 304 | 130 - 215 | 292 - 377 | 130 - 215 | 292 - 377 | 166 - 251 | |
| Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 75 - 122 | 165 - 212 | 75 - 122 | 165 - 212 | 95 - 142 |
| Lv. 100 | 210 - 304 | 145 - 239 | 325 - 419 | 145 - 239 | 325 - 419 | 185 - 279 | |
| Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 82 - 134 | 181 - 233 | 82 - 134 | 181 - 233 | 104 - 156 |
| Lv. 100 | 210 - 304 | 159 - 262 | 357 - 460 | 159 - 262 | 357 - 460 | 203 - 306 | |
| Stats - Speed Forme | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 50 | 95 | 90 | 95 | 90 | 180 | |
| Max Stats Hindering Nature | Lv. 50 | 110 - 157 | 90 - 132 | 85 - 127 | 90 - 132 | 85 - 127 | 166 - 208 |
| Lv. 100 | 210 - 304 | 175 - 260 | 166 - 251 | 175 - 260 | 166 - 251 | 328 - 413 | |
| Max Stats Neutral Nature | Lv. 50 | 110 - 157 | 100 - 147 | 95 - 142 | 100 - 147 | 95 - 142 | 185 - 232 |
| Lv. 100 | 210 - 304 | 195 - 289 | 185 - 279 | 195 - 289 | 185 - 279 | 365 - 459 | |
| Max Stats Beneficial Nature | Lv. 50 | 110 - 157 | 110 - 161 | 104 - 156 | 110 - 161 | 104 - 156 | 203 - 255 |
| Lv. 100 | 210 - 304 | 214 - 317 | 203 - 306 | 214 - 317 | 203 - 306 | 401 - 504 | |
Source: https://www.serebii.net/pokedex-xy/386.shtml
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